Moria Onyx Reignfyre
I The Past- more to come!!!
Moria was just one of those punk kids... She hung out at all the wrong places.. and her Christian parents were having fits that her and her big brother Nickolias were into D&D. I mean. Wow. Evil much? But she couldn't get enough of it! and then one day this guy, he showed up and said "Hey, you think taht is cool? Check this out" and let her touch teh flame in his hand... She was hooked into the Tremere from day 'One' with Jacob, his son Michael and Jess. Jessie turned out to become one of her bestfriends... second only to her brother Nickolias... But what ever 'happened' to Nickolas? He had been around... then vanished one day... Moria has noi dea where her brother went, but keeps a leary ear out .. now she's been Kindred long enough to know her brother is either dead, or a very old man... She now looks for his blood children.. or anyone who might of known what happened to him.. (Her parents never let her come home after her embrace and night time hour switch.)
II The Character
Moria is 17 years old in apperance. Stuck forever in those 'odd' years.. She holds herself up and apart from 'society' in general. She holds no public 'face'. Hell, she's even been called the Ice Queen ( not to be confused with Roseland..hehe..) She has hair MUCH LIke the picture.. and well.. hell she looks like the picture man... heh... Except she has Glasses and her hair tends to be up in a strict bun.. it never comes down unless Shes' in private with Jess.
III The Sheet
Name: Moria Reignfyre Nature: Deviant Generation: 6
Player: Joy Demeanor: Loner Haven: Under. Univ.
Chron.: DiV Clan: Tremere Concept: Mad Scientist/D&D Junkie
ATTRIBUTES
Physical Social Mental
Strength: 2 Charisma: 3 Perception: 7
Dexterity: 5 Manipulation: 7 Intelligence: 7
Stamina: 3 Appearance: 3 Wits: 3
ABILITIES
Talents Skills Knowledges
Acting : 4 Animal Ken : 0 Bureaucracy : 1
Alertness : 6 Drive : 1 Computers : 3
Athletics : 0 Etiquette : 3 Finance : 0
Brawl : 0 Firearms : 2 Investigation : 7
Dodge : 5 Melee : 0 Law : 0
Empathy : 3 Music : 0 Linguistics : 0
Intimidation : 4 Repair : 0 Medicine : 7
Leadership : 5 Security : 2 Occult : 7
Streetwise : 0 Stealth : 2 Politics : 0
Subterfuge : 3 Survival : 3 Science : 0
ADVANTAGES
Disciplines Backgrounds Virtues
Auspex : 6 Age : 4 Conscience : 2
Dominate : 6 Universty : 7
Thaumaturgy : 7 Retainers : 4 Self-Control : 4
Celerity : 2 Herd : 5
Presence : 3 : 0 Courage : 4
: 0 : 0
Other Traits Merits & Flaws
: 0 Humanity : 6 Clan authority
: 0 Willpower : 4 Cast no Reflection
: 0
: 0 Blood Pool : 30
: 0
Thaumaturgy Paths |
Thaumaturgy Rituals |
Path of Blood Movement of the Mind Spirit Thaumaturgy Path of Technomancy Thaum Counter Magic. Path of the Quickening Mind Cero Neco BioThaumaturgical Experimentation Path of Warding (From Lord.) |
Defense of the Scared Haven Communicate with the Kindred Sire Deflection of Wooden Doom Magus Brand Building the Voice Bottled Voice Open Seasame Cipher of Vitae Mark of the Mistress Sense the Supernatural Disaffection of Agonies Elditch Tailor and Salon Taint of the Sabbat Cleansing of the flesh The eye of Watchfulness Incorporeal Passage Pavis of Foul Presence Masque Enchantment of Vestments Bone of Lies Persevarance of Vitae. Blood Contract Barred Haven
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