Moria Onyx Reignfyre

I The Past- more to come!!!

Moria was just one of those punk kids... She hung out at all the wrong places.. and her Christian parents were having fits that her and her big brother Nickolias were into D&D. I mean. Wow. Evil much? But she couldn't get enough of it! and then one day this guy, he showed up and said "Hey, you think taht is cool? Check this out" and let her touch teh flame in his hand... She was hooked into the Tremere from day 'One' with Jacob, his son Michael and Jess. Jessie turned out to become one of her bestfriends... second only to her brother Nickolias... But what ever 'happened' to Nickolas? He had been around... then vanished one day... Moria has noi dea where her brother went, but keeps a leary ear out .. now she's been Kindred long enough to know her brother is either dead, or a very old man... She now looks for his blood children.. or anyone who might of known what happened to him.. (Her parents never let her come home after her embrace and night time hour switch.)

II The Character

Moria is 17 years old in apperance. Stuck forever in those 'odd' years.. She holds herself up and apart from 'society' in general. She holds no public 'face'. Hell, she's even been called the Ice Queen ( not to be confused with Roseland..hehe..) She has hair MUCH LIke the picture.. and well.. hell she looks like the picture man... heh... Except she has Glasses and her hair tends to be up in a strict bun.. it never comes down unless Shes' in private with Jess.

III The Sheet

Name: Moria Reignfyre               Nature: Deviant              Generation: 6

Player: Joy                                  Demeanor: Loner                    Haven: Under. Univ.

Chron.: DiV                                   Clan: Tremere                   Concept: Mad Scientist/D&D Junkie

ATTRIBUTES

Physical                    Social            Mental

Strength: 2            Charisma: 3              Perception: 7

Dexterity: 5           Manipulation: 7          Intelligence: 7

Stamina: 3             Appearance: 3              Wits: 3

ABILITIES

Talents Skills Knowledges

Acting : 4 Animal Ken : 0 Bureaucracy : 1

Alertness : 6 Drive : 1 Computers : 3

Athletics : 0 Etiquette : 3 Finance : 0

Brawl : 0 Firearms : 2 Investigation : 7

Dodge : 5 Melee : 0 Law : 0

Empathy : 3 Music : 0 Linguistics : 0

Intimidation : 4 Repair : 0 Medicine : 7

Leadership : 5 Security : 2 Occult : 7

Streetwise : 0 Stealth : 2 Politics : 0

Subterfuge : 3 Survival : 3 Science : 0

ADVANTAGES

Disciplines Backgrounds Virtues

Auspex : 6 Age : 4 Conscience : 2

Dominate : 6 Universty : 7

Thaumaturgy : 7 Retainers : 4 Self-Control : 4

Celerity : 2 Herd : 5

Presence : 3 : 0 Courage : 4

: 0 : 0

Other Traits                                                      Merits & Flaws

: 0                                 Humanity : 6                 Clan authority

: 0                                Willpower : 4                 Cast no Reflection

: 0

: 0                                Blood Pool : 30

: 0

                      Thaumaturgy Paths                     

                      Thaumaturgy Rituals                     

Path of Blood

Movement of the Mind

Spirit Thaumaturgy

Path of Technomancy

Thaum Counter Magic.

Path of the Quickening Mind

Cero Neco

BioThaumaturgical Experimentation

Path of Warding (From Lord.)

Defense of the Scared Haven

Communicate with the Kindred Sire

Deflection of Wooden Doom

Magus Brand

Building the Voice

Bottled Voice

Open Seasame

Cipher of Vitae

Mark of the Mistress

Sense the Supernatural

Disaffection of Agonies

Elditch Tailor and Salon

Taint of the Sabbat

Cleansing of the flesh

The eye of Watchfulness

Incorporeal Passage

Pavis of Foul Presence

Masque

Enchantment of Vestments

Bone of Lies

Persevarance of Vitae.

Blood Contract

Barred Haven